![]() ![]() That all combines with the punchy bark of the weapons and how they animate and impact the environment - I had no idea guns in this game needed care and maintenance for dirt and grime. ![]() It is just so satisfying to watch guns buck and recoil and Artyom tinker knowingly with gear - slapping in a fresh magazine, pumping up an air supply, ripping off mutant legs and throwing them in the water. In motion you have something else entirely - in a series first, per object motion blur is rendered onto the first person assets giving them an ultra slick snappy feel. Watch on YouTube An extended, deep dive look at Metro Exodus, primarily looking at the incredible PC version of the game. Firing, reloading or swapping a weapon? Not only are the hand models and animation spot-on, but Artyom's entire character model lives in the environment - as evidenced by unerringly accurate shadow rendering. You're planted in the world more realistically than in most FPS titles: Artyom has real presence, he physically connects with the environments. So many actions in Metro Exodus show direct smooth camera translations and active movement by Artyom's body and hands with no telegraphing. ![]() Taking out his backpack, flipping levers and lights, clambering over things. Just take it when you are walking around, how Artyom touches and interacts with the world and his equipment. Metro makes you feel as if you are Artyom in several ways, many of which are down to the graphical techniques in place. And Metro does first-person so well, starting with that most essential of elements - inhabiting the view of a character. The 4A engine has seen a vast array of upgrades, and Metro Exodus runs the gamut of graphics effects and polish that I love from first-person games. As is, Metro Exodus' PC version takes the cake as the thing to beat for me in the future. This tradition is continued with Metro Exodus in a way that I am particularly excited about. I am not a complete masochist, but I do enjoy seeing even the best PC hardware punished. I would know, it was the second game I played on my vintage 2010 Core i7 930 PC paired with two GTX 470s in SLI- and 2033 sure made a mess of that PC on ultra. Metro 2033 on PC punished the most powerful rigs and looked generally a generation apart from its console release on Xbox 360 - utilising technology in artful, non-tacked on ways above and beyond what consoles could deliver. Metro and the 4A engine command immense respect for many PC enthusiasts in terms of the way it pushes technology. We expected something like this simply because of the pedigree of the developer and its technology. In some respects, it is this generation's Crysis moment - where the current state of the art is pushed to its limits, and where we see an aggressive push to deliver a taste - and maybe more - of next generation graphics. The PC version of Metro Exodus is a genuine game-changer for graphics technology - a vision of the way in which developers can take real-time rendering to the next level. ![]()
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