![]() ![]() You have a few ways to increase your character’s power. ![]() Through increasing your character’s power, you also unlock a few new skills, from a devasting ground punch as you land to a variety of additional movement options, including an Agency launchpad. Throughout the game, you unlock supply points where you can change your loadout, respawn if you die and jump straight back into the action. With the exception of the healing grenade, the way to get some health back is to simply kill enemies, so the whole point here is to just keep shooting and shooting. You can carry three weapons at a time and my personal favourite combination was that of the Arc Rifle, combined with a Grenade Launcher and a devasting Pulse Beam, which sets enemies on fire and cuts through them like nothing else.īlasting away at enemies stayed fun even with the repetitive gameplay loop at play. There are 24 guns and a bunch of grenades in the game and they all feel powerful, from a grenade launcher to an Arc Rifle (great for taking out robots), to your standard rifles, sniper rifles, plasma rifles and a shotgun. With that being said, the moment-to-moment gunplay in Crackdown 3 is fun. ![]() After each boss fight or when completing certain objectives, you also get treated to a cinematic, showing your progression in the story so far. This all just boils down to shooting a specific target first or switching targets when something happens.įor example, Djimon Keita is the boss of the processing facility, and to defeat him in his massive mech, I had to shoot a core when he ran off to replenish his health. However, boss fights do mix things up a bit, as every boss has their own unique mechanic that you need to take care of. ![]() The Crackdown 3 campaign then feels very repetitive, much like you would find in a Saints Row title. The thing is, you have to complete objectives that are basically the same thing five, eight or even 12 times, all to unlock enough intel to get to a lieutenant. From refineries to prisoner detainment facilities and the odd missile launcher and more, you have to destroy all enemies while sometimes performing tasks such as throwing a rock into a machine or hacking a terminal by pressing one button. Basically, you run around to points marked on your map, kill all the enemies and run to the next point. It is lighthearted and when you throw in some comedic one-liners from Terry Crews and some rants over the communication system from Director Goodwin, it is enough considering what it is.Īnd what Crackdown 3 is, is basically a relatively fun shoot-em-up (or blow-em-up) with a gameplay loop that feels like something pulled out of the previous generation. These characters with their cheesy lines are somewhat entertaining, but the story as a whole just revolves around shooting your way through everything and it feels mediocre at best, with nothing special to remember. Crackdown 3 takes a decent shot at bringing more story to the destruction with several lieutenants you have to dispatch of, from a crazy AI to a mad scientist, all while you make your way to the final showdown. Players have a bunch of agents to choose from, but let’s face it, everyone is going to play with Agent Jaxon, modelled after Terry Crews.Īfter picking Jaxon, who sports additional gains in the Strenght and Explosive statistics, I set off to blow some things up and bulldoze my way through the campaign. Joined the Agency’s Director Goodwin over communication, you set off on a path of destruction. Tasked with freeing the people of the city from Terra Nova’s grasp, you are a super-powered Agent who, with the help of a character called Echo, survived a deadly crash. ![]()
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